// this is a sample config file, for determining a good file format for defining part parameters
// comment line - ignored by cfg parser
// empty lines, or lines without a '=' sign are also ignored
// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting
// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)
// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)
// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.
// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value
// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)


// --- general parameters ---
name = toroidalAerospike
module = Part
author = C. Jenkins

// --- asset parameters ---
mesh = model.mu
scale = 1.0

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z

node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0



// --- FX definitions ---

fx_exhaustFlame_blue = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -0.0, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustSparks_flameout = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, flameout

// --- Sound FX definition ---

sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout

// --- editor parameters ---
mass = 1.5
cost = 850
category = Propulsion
subcategory = 0
title = Toroidal Aerospike Rocket
manufacturer = C7 Aerospace Division.
description = Toroidal Aerospike engines feature a heavy spiked nozzle. The engine makes up for this with an efficient burning of fuel at all altitudes.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,0

MODULE
{
	name = ModuleEngines
	thrustVectorTransformName = thrustTransform
	exhaustDamage = True
	ignitionThreshold = 0.1
	minThrust = 0
	maxThrust = 175
	heatProduction = 550
	fxOffset = 0, 0, 0.25
	PROPELLANT
	{
	 	name = LiquidFuel
         	ratio = 0.9
		DrawGauge = True
	}
	PROPELLANT
	{
	 name = Oxidizer
	 ratio = 1.1
	}
	atmosphereCurve
 	{
   	 key = 0 390
  	 key = 1 388
 	}
	
}

MODULE
{
      name = ModuleAnimateHeat
}

